public final class BallModel extends DefaultModel<BallModel,BallView>
createViewIntoJAT, hasBeenAttached
innerComponentMap, PROCESS_WAVE_METHOD_NAME, rootComponent
ADD_BEHAVIOR, CALL_ANNOTATED_METHOD_ERROR, COMMAND_NOT_FOUND_ERROR, COMMAND_NOT_FOUND_MESSAGE, COMPONENT_INJECTION_FAILURE, COMPONENT_RELEASE_ERROR, CUSTOM_METHOD_NOT_FOUND, LISTEN_WAVE_TYPE, MODEL_NOT_FOUND_ERROR, MODEL_NOT_FOUND_MESSAGE, NO_WAVE_LISTENER, NOTIFIER_CONSUMES, NOTIFIER_HANDLES, SEND_WAVE, SERVICE_NOT_FOUND_ERROR, SERVICE_NOT_FOUND_MESSAGE, UNLISTEN_WAVE_TYPE, WAVE_BEAN_CREATION_ERROR, WAVE_DISPATCH_ERROR, WAVE_HANDLING_ERROR, WAVE_LOST, WAVE_LOST_CONTEXT, WAVE_SENDING_ERROR
booleanItem, byteItem, characterItem, classItem, doubleItem, exceptionItem, floatItem, integerItem, longItem, shortItem, stringItem, voidItem
Constructor and Description |
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BallModel() |
Modifier and Type | Method and Description |
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void |
access()
TODO To complete.
|
void |
destroy()
TODO To complete.
|
void |
doEventSelected(JRebirthEvent eventSelected,
Wave wave)
Call when event previous button is pressed.
|
JRebirthEvent |
getEventModel() |
(package private) BallModel |
getReferenceBallModel() |
void |
hide()
TODO To complete.
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protected void |
initModel()
Initialize method to implement for adding custom processes.
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void |
show()
Show the ball node.
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bind, hideView, initInnerComponents, processWave, showView
applyStyle, bindInternal, buildView, doHideView, doShowView, initInternalModel, prepareView, view
attachParentListener, finalize, hideInternalView, node, ready, showInternalView
addBehavior, addBehavior, getBehavior, getBehaviorData, hasBehavior, manageOptionalData
attachUi, callCommand, callCommand, findInnerComponent, getInnerComponentMap, initInternalInnerComponents, listen, listen, listen, release, returnData, rootComponent, rootComponent, sendWave, sendWave, sendWave, setup, unlisten
getCommand, getCommand, getCommands, getCommands, getFirstKeyPart, getKeyPart, getListKeyPart, getModel, getModel, getModels, getModels, getSecondKeyPart, getService, getService, getServices, getServices, getThirdKeyPart, key, key, localFacade, localFacade
clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
addBehavior, addBehavior, getBehavior, getBehaviorData, hasBehavior
findInnerComponent, listen, listen, listen, rootComponent, rootComponent, sendWave, sendWave, sendWave, unlisten
key, key, localFacade, localFacade, release, setup
attachUi, getModel, getModel, getModels, getModels
getService, getService, getServices, getServices, returnData
callCommand, callCommand, getCommand, getCommand, getCommands, getCommands
public BallModel()
protected void initModel()
AbstractBaseModel.initModel()
method to setup your model.initModel
in class DefaultModel<BallModel,BallView>
public void doEventSelected(JRebirthEvent eventSelected, Wave wave)
eventSelected
- the selected eventwave
- the wave receivedBallModel getReferenceBallModel()
public JRebirthEvent getEventModel()
public void show()
public void hide()
public void destroy()
public void access()
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